2010年2月8日 星期一

Gnomonology Ground Explosion (Maya地面爆炸特效教程)

Gnomonology 为Gnomon培训机构最新开发的一个教程资源网站.目前提供了资深专家Alex Alvarez、Meats Meier、Zack Petroc和Scott Spencer等约50个小时的视频内容,涵盖的软件有Maya、Photoshop、3ds Max Zbrush、After Effects、Headus、Houdini。教学质量秉承了Gnomon风格。



Ground Explosion
Chapter One: Emission, Instancer, Expressions



本教程显示如何创造一个容积地面爆炸,使爆炸云烟粒子自然随机膨胀. 通过使用辐射源,粒子领域,碰撞, instancing ,云层遮挡,灯光,渲染与合成等技法产生影视级爆炸特效, 本教程的爆炸特效从零开始设计. 在第一章,我们首先成立初始定制爆裂碎片规律. 颗粒instancer再利用,复制,拖放动画碎片几何学等. 所有的步骤和设置作了详细解释, 包括如何消除碰撞抖动和控制行为粒子速度等等.

This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter one, we start by setting up the intial burst emission of debris. The particle instancer is then used, in conjunction with several expressions, to replicate, randomize and animate the debris geometry. All steps and settings are explained in detail, including how to remove collision jitter and control instanced behavior via particle speed.

Ground Explosion
Chapter Two: Smoketrail, Cloud Shader Set-Up



在第二章中,我们集中探索爆炸的细节部分,这部分在爆炸特效中显得尤为重要,这是让爆炸更逼真必备的技法,也许通过第二节的学习,你的爆炸特效设计水平将向专业级前时。本教程探索smoketrail ,白炽和辉光. 碎片颗粒排放smoketrail我们用每点排放率,速度的碎片与变量定义爆炸细节着色等.

This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter two, we focus on the smoketrail, incandescence and glow. The debris particles emit our smoketrail using per-point emission rates, driven by the speed of the debris with expressions. Using PP attributes, the particleSamperInfo utility and the particle Cloud material, we then begin the initial set-up of the shader.

Ground Explosion
Chapter Three: Volume Surface Shading, Blob Map



第三章着重学习完善爆炸特效,以及最终效果的完成,达到商业应用水准,将复杂的爆炸特效与光,声音效果的整合.

This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter three, we finalize the look of the smoketrail and complete the effect. Surface shading is used to give our smoke a more volumetric appearance, allowing it to interact more accurately with scene lighting. We also compare the built-in noise to the use of animated procedural blob maps. As the last step, the explosion is rendered and composited with an optical post-filter and sound ffects.

官方網站
http://gnomonology.com/group/7
原文網址
http://www.cgfriend.org/viewthread.php?tid=1419&extra=page%3D1&page=1

解压密码(password):www.cgfriend.org
下載位址
http://rapidshare.com/files/234619586/Gnomonology_Ground_Explosion.part01.rar
http://rapidshare.com/files/234620782/Gnomonology_Ground_Explosion.part02.rar
http://rapidshare.com/files/234621081/Gnomonology_Ground_Explosion.part03.rar
http://rapidshare.com/files/234621076/Gnomonology_Ground_Explosion.part04.rar
http://rapidshare.com/files/234620754/Gnomonology_Ground_Explosion.part05.rar
http://rapidshare.com/files/234630216/Gnomonology_Ground_Explosion.part06.rar
http://rapidshare.com/files/234631010/Gnomonology_Ground_Explosion.part07.rar
http://rapidshare.com/files/234628721/Gnomonology_Ground_Explosion.part08.rar

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